This was a fun game idea that came from, sort of, an opposite game type. Really light and happy with a structure ready for updating - this project took a bunch of brain power to get right. Also, I tend to build my personal games in a bit of a closed off black box not letting anyone see it until I'm ready for critique/shipping. With this game the learning points were delegation, playtesting, and a bit of OpenGL. Special thanks goes to Jennifer Molloy for getting me out of my comfort zone and helping to make a great game, and also to James Warburton
for composing the music.